The World
Of The Wintering
Prologue
Thousands of years in the future, the latest
ice age is coming to an end.
Even as Earth`s climate changed millennia
before to bring on this planetary cooling, Mankind realised it did not have the resources
to intervene. Nor was technology advanced enough, nor global civilisation stable enough,
to evacuate to proto-colonies on the moon or Mars on any large scale. As the glaciers
moved southward, it was a question of co-operating with the inevitable.
Vast efforts were made on two fronts - to
minimise the trauma of humanity`s shrinkage and decline as large tracts of the planet
became uninhabitable: and to ensure that the jewels of Man`s artistic and cultural crown
were preserved. Immense engineering projects created a number of huge `enclaves` across
the globe, taking advantage of natural features of the landscape to ensure maximum
protection. It was clearly realised that the Wintering - humanity`s long hibernation -
would go on for many scores of centuries; enclaves therefore needed to be self-sufficient
not only in the basic needs of food and raw materials, but also in terms of social and
political structures. Unhealthy or unstable communities clearly would not survive for
long.
So it was that mountains were hollowed out,
canyons covered over, lakes and offshore subterranean spaces created. As the generations
went by and the weather worsened, the enclave environments took shape, despite colossal
social upheavals as the public imagination foresaw visions of Armageddon and mass
extinction.
As time passed, the collected knowledge and
art treasures of Mankind were moved to their selected enclaves, leaving replicas in their
place. This went on quietly, behind the scenes of growing turbulence. Governments worked
together as best they could, duplicating vast libraries, working out plans for every
imaginable contingency. Simultaneously, the evolution of artificial intelligence made
possible the creation of computer programs of such complexity and sophistication that they
would be able to guide and nurture the enclave communities through the wintering period.
The systems` designers knew that communities might develop in an unpredictable way:
unforeseen or undesirable regimes could evolve, or any tiny spark - just a single
individual perhaps - might ignite the flames of change and possible consequent
destruction.
So it was that an all-controlling
meta-program took shape, a self-evolving artificially-intelligent system with access to
the world`s accumulated wisdom. Housed in vaults buried deep within each enclave, the
system was connected to surface sensors, satellite networks, and through fibreoptic
cabling to the separate units of itself across the planet. At this time also, medical
breakthroughs allowed people to be connected to the technology. These individuals,
`psiborgs`, could move freely through the communities while keeping in constant telepathic
touch with the Mother Machine. New psiborgs would need to appear each generation to
replace those that died. Their creation occurred early on in a woman`s pregnancy with the
marrying of quasiorganic circuitry to the foetal cells.
There was little more to be done. During a
relatively brief period when unendurable blizzards swept over the world, social breakdown
accelerated and Mankind on the surface descended into chaos and barbarism. Short-lived
wars flashed like lightning across the darkening planet. The political map became
meaningless. Global communications fragmented and failed. Contact was lost with the
fragile offworld colonies, and nations lost touch one with another. Wholesale hardship and
death followed on an unprecedented scale.
But by this time the selected ones had
entered their enclaves, which were sealed off from the outer world (apart from subtle ways
known only to the Mother Machine). With a measureless horror, the enclave communities
watched for as long as they could as the last flames of the old civilisation flickered and
died. Then they turned their backs on the terrible past and steeled themselves for an
uncertain future as the Great Cold tightened its grip.
*
Glossary:
-
- Aethgar One of Alderamin`s soldiers, killed in the
last battle of Edgetown.
-
- Aglaeca Monster.
-
- Alderamin Alderamin is the amber merchant Kell and his
friends meet in Ice. (more)
-
- Alef (and Thoba and Myrgen). Three Wyrda companions
who accompany Kell and his friends to Thule to destroy Helcyrian and the Shahini Tarazad.
-
- All Mother aka the Goddess and Little Sister. The All
Mother is the controlling force in Perth, an apparently omnipotent presence who maintains
the world of the enclave at all levels, from the environment to the spiritual structure of
the Community. Kell and his friends finally discover that Little Sister (cf Orwell`s Big
Brother) is an intelligent construction that exists planet-wide but it is flawed
and fragmented, both in terms of its physical interconnectedness and the ghost of the
neurotic / paranoid personality that lies at its heart (see Dr ). The All Mother
represents the smothering mother archetype, the Earth Mother, and the `mystification of
technology` that afflicts the general populace.
-
- Aquizi One of Kell`s tutors, whom Kell despises for
his arrogance yet fears because of his cruelly-applied power.
-
- Amber A fossilised resin which quite often contains
the perfectly preserved remains of plants, insects, even small lizards. In the Wintering
it represents preservation through imprisonment, a state that exists also in Perth.
-
- Anwealda Ruler.
-
- Aurok A huge bull-like herbivore, sacrificed by the
Wulfen so that they can talk with their deity, the Godwulf. An aurok must be defeated in
one-to-one battle for this to occur.
-
- Awyrcancoin Payment for labour.
-
- Bealdor A leader in war.
-
- Bearn Child.
-
- Beorc The leader of one of Kano`s escapee groups. His
name means birth or regeneration.
-
- Birca Birca is one of Kano`s rebel band. He did not
survive the escape from Perth. His name signifies growth, but is used in a darkly ironic
way when set within the false paradise of the enclave.
-
- Bismarian Wall The Wall of Shame in Thule on which
Helcyrian`s prisoners are caged.
-
- Bord Table.
-
- Broken Place Another name for Thule, an enclave which
is also broken in a psychological sense, ruled as it is by the psychotic tyrant Helcyrian.
-
- Brooor Brother.
-
- Ceorl Peasants.
-
- Chertan Leader of a bandit pack whom Kell and his
friends encounter on their journey East.
-
- Ciepemann A trader.
-
- Community The name by which the population of Perth is
known. It is used ironically throughout.
-
- Compound Words appear throughout the story;
heartbonded, honeygrass, lantern-apple, elderman, meltstone and others. Apart from being a
stylistic device, such compounded words create links with the linguistic structure of the
Anglo-Saxon culture which provided a model for the culture Kell and his friends meet
through Alderamin.
-
- Corvus Wulfen word for crow.
-
- Cristilla Generally, a crystal or gemstone. In Thaw
the word refers to a powerful weapon of radiance which Feoh passes on to Kell, having
received it previously as a gift from Alderamin.
-
- Dispossessed The dispossessed are those members of the
populace who, like Kano, have removed the weorthan glass from their eyes (see Weorthan).
-
- Dreamhoard The mass of weorthan crystal below Thule
containing the vast knowledge of the world. But the knowledge, like the `Hoard itself, is
fractured and incomplete.
-
- Drengs Biomechanical minions of Helcyrian. Drengs are
once-human beings shackled more or less completely to artificial components.
-
- Drycraeft Magic or enchantment (or, from our
perspective, sophisticated technological processes or effects).
-
- Drycraeftig Magically skilled.
-
- Dweorg A dwarf, one of the Brising or Shining Ones.
The Brising traditionally reside in Kairos: they are metal workers of great skill.
-
- Ealdbeorn An older brother in terms of friendship and
wisdom rather than blood links.
-
- Ealdmodor - `Old Mother`, ususually used as an insult. Pl:
ealdmodoren.
-
- Eardstapa Travelling merchants.
-
- Eargnewulf A Tarazad word meaning `the miserable
(wulf)`.
-
- Edgetown The trader settlement ruled by Alderamin.
Edgetown represents a frontier; it is a fledgeling community eventually wiped out by the
Shahini Tarazad who come from Thule in the Barbaric Lands.
-
- Elhaz A Wyrda warrior killed in Thule.
-
- Enclave An enclosed environment within which
communities live in isolation protected from the global ice. The enclave of Perth is a
hollowed-out mountain.
-
- Enjeck Husband of Munin. They were Kell`s last
temporary family before he left Perth.
-
- Eodor A young wulf in Magula`s pack. Also a word
meaning `protector`.
-
- Eofor Boar.
-
- Eoldermen The elders of a group.
-
- Erulian An esoteric group (some believe they are a
distinct breed) of Thrall Makers or enchanters. From what can be gleaned of their powers,
it appears that the Erulian use a combination of innate mental abilities and technological
devices to affect the fabric of reality. It is said that they among all mortal creatures
can change the way that Wierd is woven.
-
- Eye Of The Rad a mysterious room near Uthgaroar. Made
of a strange translucent substance, the room creates the viewpoint of one standing in the
centre of the heavens. This signifies the purpose of the Sigel Rad and the destiny of the
Wyrda Craeftum.
-
- Faeder Father.
-
- Faedera The pack leader before Magula.
-
- Faellanstan The Tumblestones, a high pass lying to the
north-east of Edgetown.
-
- Faest Secretly.
-
- Fenrir One of Magula`s pack and a young wulf touched
by Wierd. Fenrir or his offspring are fated to drive humankind from the world and fill the
sky with blood. The symbolism of this prophecy are unclear.
-
- Feoh Feoh is a powerful telepath and healer. She is
one of Kano`s rebel group and is heartbonded to him. After Kano`s death and Shamra`s
mysterious capture, Feoh goes in search of her and becomes initiated into the Sustren.
Feoh`s name is linked with fulfillment, well being and nourishment.
-
- Ferhocraeft - `Mind craft`; the process of creative thought
and the products of that thought, what in the past has been called Teknology.
-
- Forraedan One of the Thrall Makers of Kairos, and a
lyblaeca or master mage.
-
- Frea Master, as in `sir`.
-
- Frio Friend.
-
- Furhwudu Fir trees.
-
- Furrow A furrow is one symbol of Kell`s life. It
implies predetermination and the illusion of choice. See Wierd.
-
- Fwthark Hora`s friend and a fellow Wyrda warrior.
Fwthark dies during the fall of Thule. His name means unity.
-
- Gaeleran A teacher.
-
- Gaest The soul or spirit of an object or place.
-
- Garulf Genera (pl: generan), or assistant, to
Thorbyorg.
-
- Gast A night spirit, any ghastly thing.
-
- Gat A mountain goat.
-
- Gauda A wulf in Magula`s pack.
-
- Gebedraedan A dangerous and powerful ritual performed
by the Lyblaeca in which bio-formative fields are activated and modified to create
subgenetic changes in individuals or an entire species. The Seetus, Wulfen and Hreaomus
were all created in this way. Latterly the ceremony has been corrupted to produce the
Slean.
-
- Gebrooor True Brother. This is a term of great
affection and respect.
-
- Gedrhyt Band or company of people.
-
- Gefera A wulfen word for companion.
-
- Gegilda A guild member.
-
- Gesittan A command to be still and calm.
-
- Gifu Gifu is the landsman who trained Kell in his
craft. He represents `ignorance is bliss`, perfect Zen. Gifu never questions what`s around
him. He observes the rhythms of the world and draws a deep pleasure from nature. He has
lived and will die like an ear of the wheat that he cultivates. The name Gifu (also Gyfu)
is a runic word meaning a gift.
-
- Glass Glass has a special significance in Kell`s
world. The glass of Skjebne`s farscope opens up the horizons, but usually glass has a
sinister aspect linked with the controlling influence of the All Mother. Every child of
Perth is given an oyster-shaped chunk of glass in infancy. It is tuned to the innocent`s
mind. It whispers to him, reinforces the Mythologies, and allows the Goddess to know his
actions, words, and even perhaps his thoughts. Kell and Shamra`s destruction of their
oyster glass after meeting Kano is a profoundly symbolic and empowering act. Glass is also
crafted into subtle lenses or pellicles which are placed over the eyes of babies to filter
their reality. Kano allowed Kell to see the truth of things by plucking out his lenses.
-
- Godwulf The one deity of the Wulfen. The Godwulf is
composed of the souls of all dead Wulfen, and is a day-to-day part of the existence of all
that are alive. The Godwulf is the past and the destiny and the species, expressing itself
most powerfully in the here-and-now.
-
- Guardian Helmet Headgear which allows the wearer
simultaneous control of all the Orbs of the Wyrda Craeftum.
-
- Hacele A cloak.
-
- Hagen One of Alderamin`s kinsmen.
-
- Healm A mat.
-
- Heartbonding Couples are predestined to live together
in adulthood and produce offspring. It is of course the All Mother who decides which boy
and girl shall be introduced as children. From that point on they are required to meet
socially until the time comes when they are officially bonded. Their children are soon
taken away from them, however, to have their minds moulded at the Tutorium. From there
they live with a succession of temporary families until they are old enough to be
independent.
-
- Helcyrian Dictatorial ruler of Thule. One of the
Sustren, she maintains an iron control over the drengs of the Shahini Tarazad.
-
- Heoden A wulf in Magula`s pack.
-
- Heorot A wulfen word for deer.
-
- Heorrenda An armoured boar of the Wyrda Craeftum. He
is put under Hora`s care.
-
- Hora One of Kano`s rebel group. Hora was a fisherman
who later joins a mercenary warrior band known as the Wyrda Craeftum. It is through Hora`s
contacts with the Wyrda that Kell and his friends find the means to explore the outer
world.
-
- Hreaomus A species of man-bat that Kell and his
friends encounter at the plateau of the orbs.
-
- Hrothwulf The oldest wulf in Magula`s pack.
-
- Hugauga A large settlement on the Plain of Thurisaz
(Gateway) where Kell and his friends meet with the Thrall Maker Wrynn.
-
- Hwaet! Meaning `Greetings` or `Listen!`
-
- Hyld A wulf in Magula`s pack.
-
- Hyrdefolk Tenders of cattle and sheep.
-
- Hyrnetu Literally `hornets` or insects. The hyrnetu
are mechanical servo-devices which have evolved into the slave-weapons of the Slean, who
in turn serve the Lyblaeca indeed, some of the Thrall Makers themselves have
undergone the process of becoming Slean.
-
- Ice Demon The Ice Demon symbolises the harshness and
destructiveness of the world beyond the enclave. It is the bogeyman invoked to frighten
both children and adults alike. Kell`s encounter with the Demon at the conclusion of Ice
marks an important step in his rite of passage to adulthood and independence.
-
- Jadhma One of Alderamin`s wives, and birth-mother of
Shaula.
-
- Kairos Kairos has been called the City Out Of Time. It
is a strange and enigmatic place, as though built on a gateway between worlds, curiously
unaffected by climate or circumstances. It is the home of the Erulian, the Thrall Makers
whom the Sustren believe can make the dreams of weorthan a living reality.
-
- Kano Leader of the rebel movement in Perth. Kano`s
power lies in his ability to see things as they are in the enclave (and there is a
technological explanation behind this), coupled with his vast anger that the people should
be made to live under an illusion. It is that anger which makes Kano`s life burn briefly
but bright as the sun. He dies in battle with the Ice Demon at Thule. His name is a runic
word signifying an opening up, renewed clarity and a dispelling of the darkness.
-
- Kell Kell is the archetypal adolescent caught on the
brink of innocence and experience. His world is uncomplicated in itself (so he thinks),
and his life as a ploughboy is simple but for the questions that trouble him greatly and
which eventually lead to his escape from Perth. Like all of the inhabitants of the
enclave, Kell has no family name.
-
- Loefsonu One of the eoldermen of Uthgaroar. Leofsonu
represents the wish to maintain the status quo, and his very resistant to Kell`s ideas for
change.l
-
- Lesath An old friend of Alderamin`s slaughtered
horribly years before in the Dawn Mountains.
-
- Ligetu A mysterious flameless energy used for light
and heat.
-
- Luparo The Wulf Slaughterer, a mythical being
personifying the nemesis of the Wulfen.
-
- Lyblaeca The most experienced members of the guild of
the Thrall Makers, seduced by the Sustren in Thaw into furthering the All Mother`s plans.
-
- Magula The leader of the wulfen pack Kell encounters
at the end of his imprisonment in Thule.
-
- Maegenwulf The strength of the pack, in all senses of
the word.
-
- Meodu Honeyed liquor.
-
- Mirach Nurse to Alderamin`s children. She is slain in
the forest by Tarazad drengs.
-
- Modor Mother.
-
- Mox - `Mechanical ox`. The mox represents the blending of
biology and technology which reached its peak just before the onset of the Ice. The early
mention of the mox is a precursor to Kell`s realisation that electronic implantation has
gone way beyond the control of beasts.
-
- Munin Wife of Enjeck. They were Kell`s last temporary
family before he left Perth.
-
- Mwl A strong horse-like pack animal.
-
- Myrgen See Alef.
-
- Mythologies the body of knowledge that every member of
the Community is taught as gospel. The Mythologies serve to perpetuate the influence of
the All Mother by creating a deep dread of all that supposedly lies outside the enclave.
By doubting the truth of the Mythologies, Kell suffers increasingly severe punishments
inflicted by the All Mother and the educational system she maintains.
-
- Odal The main city which lies at the centre of Perth,
close to the Central Lake. Odal is the commercial and, so the population supposes, the
industrial centre of Perth. No-one bothers to question where new moxen and other animals
come from, nor the vehicles which always seem to be in plentiful supply. Kell discovers
that a huge industrial complex seems to run automatically behind the façade of the
enclave. The word Odal means `home`.
-
- Onweardnes The spirit or essence of a thing.
-
- Opticus See Sky Gleams.
-
- Orbs Faceted metal orbs of various sizes are
inextricably linked to the tribe of the Wyrda Craeftum and their destiny known as the
Sigel Rad. Small orbs (somewhat larger than a human head) are free floating and can
transmit distant images to the Wyrda. Kell and his friends eventually discover huge globes
of similar construction. These are vehicles capable of astonishingly swift travel. All of
the orbs are somehow connected to the largely unknown workings of the Universal Wheel.
-
- Othila This is the village where Kell lives and was
raised. The name comes from a rune signifying separation.
-
- Perth the enclave in which Kell lives. It is an
enclosed and totalitarian world, controlled completely (we assume at first) by the All
Mother. Perth or Peorth is also one of the `basic runes` (see Pennick in the Bibliography)
signifying a pot, a container, the womb.
-
- Praeceptor The head tutor at the Tutorium. His word is
traditionally accepted and followed unquestioningly.
-
- Rad The leader of one of Kano`s escapee groups. His
name means movement and direction.
-
- Rof A wulf in Magula`s pack.
-
- Saeferth One of Alderamin`s kinsmen.
-
- Sceatt A gold coin of relatively little value.
-
- Sealt A savoury nut.
-
- Sebalrai A young girl whom Feoh rescued from Chertan
and his crew of bandits. Sebalrai`s rare mental gift acts upon the mind to make her
imperceptible. As she develops this power she is able to include others within her area of
influence. Although Shamra is Kell`s heartbonded, Sebalrai comes to have a special place
in his affections.
-
- Seetus The `Zen whale`, the last great whale of the
oceans. Seetus is a semi-mystical being who understands very clearly the relationship
between mind and matter and the illusion of the perceived world. Seetus seems able to
manipulate matter itself by changing the matrix of space-and-time within which physical
objects have their existence.
-
- Setl A couch.
-
- Shahini Tarazad The swarm-like tribe of soldier
minions ruled absolutely by Helcyrian.
-
- Shamra Shamra is Kell`s `heartbonded`, his chosen
mate. She has to undergo a special teaching to develop her outstanding telepathic
abilities. Before she escapes from Perth with Kell, Shamra`s destiny was to have been an
academic at the Tutorium. Subsequently she is captured and initiated into the Sustren, a
mystical group consisting only of women. Their purpose is connected intimately with the
enhanced mental powers that some people possess, and the occult technology of which Little
Sister is a part.
-
- Shaula Youngest daughter of Alderamin the trader.
Years before, Shaula was traumatised by a creature that attacked her camp and slaughtered
her father`s old friend Lesath.
-
- Shore People A community led by Faras, whom Kell and
his friends encounter after escaping from Perth. The shore people display onemindedness to
a high degree: they act as one individual. Furthermore, their genetic structure is
changing generation by generation. Soon they will have evolved into ocean-dwelling
creatures and will leave the land forever. Their deity, or at least their guide, is Seetus
the last great whale.
-
- Sigel Rad The Sun`s Way. It is the ancient Wierd of
the Wyrda Craeftum to journey to the sky along this sacred path.
-
- Skjebne One of Kano`s fellow rebels and, eventually, a
mentor and close friend to Kell, who delights in and respects the man`s boundless
curiosity and vast fund of knowledge.
-
- Sky Gleams These are the mysterious lights which drift
and swarm across the sky every night in Perth, after the sun has `ungathered`. Virtually
all inhabitants of the Community fear the dark and so very few of them ever witness the
spectacle of the sky gleams. Kell goes out of his way to watch them. At first he carries
the general belief that they are mysterious elemental beings, or maybe the thoughts of the
All Mother herself. Only gradually does he realise that the gleams form part of a
sophisticated surveillance system, called the opticus by Kano.
-
- Skymaster The first of the Great Orbs of the Wyrda
Craeftum to be discovered by Kell and his friends. Others include Cloudfarer,
Heavenwalker, Windhover. The human race has a long history of naming important vehicles!
-
- Slean Literally `Shadow-Slayers`, referring to the
notion that a man gives up his humanity (his shadow) to become immortal through the
process and ritual of Gebedraedan. Slean flesh is greyish and does not bleed, though it
can be damaged beyond the point at which a creature can sustain its quasi-life.
-
- Snaka Snakes or serpents.
-
- Spedigfeolc - `Wealthy ones`.
-
- Straetfolc - `Street folk`, the common people.
-
- Sustren A mystical female group also known as the
Sisterhood. Their allegiance lies with the entity expressed through the All Mother in
Perth (and in various other guises across the world). The Sustren train their initiates in
diverse mental arts of an occult nature. Their purpose seemingly is to incarnate their
goddess on Earth.
-
- Sweorian Be calm.
-
- Swoestor Sister; a term of endearment.
-
- Synerthy Thinking-together-all-as-one. This ability,
inherent in the Shore Folk and some Wulfen packs, confers great power upon the group in
whatever they do, from communicating to hunting to prayer.
-
- Thoba See Alef.
-
- Thorbyorg The First Eolder of Uthgaroar and leader of
the Wyrda Craeftum.
-
- Thrall Makers Another name for the Erulian, a breed of
enchanters who supposedly possess the ability to affect the weave of fate and realise the
heart`s deepest dreams.
-
- Thule A dark and mysterious enclave east of Edgetown.
It is ruled by Helcyrian, an insane and corrupted dictator.
-
- Tir An elder wulf in Magula`s pack.
-
- Traveller A semisentient vehicle that Kano and his
group use to escape from Perth. Alderamin and the people Outside also call them ice wains.
-
- Tsep One of the Hreaomus horde who stows aboard
Skymaster and befriends Kell and his companions.
-
- Tyr A young girl terrified by the darkening of Perth.
Her name represents the female quality.
-
- Universal Wheel The central symbol of the Wyrda
Craeftum. The actual Universal Wheel is a device which is in contact with and somehow
controls all of the orbs possessed by the Wyrda or spoken about in their legends. The
Wheel seems to act beyond the boundaries of time and space that mark out the human world.
-
- Unsynnig Untainted, innocent.
-
- Utewulfen The `out wulves`, the outrunners of a pack
on the move.
-
- Uthgaroar The ancient mountain home of the Wyrda
Craeftum, sacred because of the presence of the Eye of the Rad on a nearby mountaintop.
-
- Verres A genetically modified armoured boar owned by
Zauraq of the Wyrda Craeftum.
-
- Waere A guard at Edgetown.
-
- Wayd One of Alderamin`s soldiers, killed in the last
battle of Edgetown.
-
- Weorthan This word, from the language of the Wyrda
Craeftum and other peoples of the outer world, means `to be` or `to become`. It is linked
with the notion of destiny or Wierd.
-
- Wierd This word is of central importance to Kell`s
life and the world of the Wintering. Its subtle aspects include destiny, `what will be
will be`, yet also `that which is to happen,` Wierd (nothing to do with weird) implies the
flexibility to act within a framework constructed by higher powers. As Hora might say,
Weird is like a game of cards. The hand you are dealt is your predestiny, but how you play
those cards is your free will in life. Weird is linked with weorthan and with Wyrda, `the
fates`.
-
- Wildedeor A wulfen word meaning wild and led only by
instinct. Used often to describe wulfen packs who lack reflective thought and the gift of
onemindedness.
-
- Winsael A wine drinking hall or tavern.
-
- Wintering The period, measuring some tens of thousands
of years, during which the peoples of the Earth outwaited the terrible cold of a global
ice age. The word comes from the first line of Ted Hughes`s poem Snowdrop. `Now is
the world shrunk tight / Round the mouse`s dulled wintering heart.`
-
- Wisp Feathery seeds that move with apparent purpose
through the airs of Perth.
-
- Wraith Wraiths or phantoms are occasionally seen
drifting along the roadways of Perth. The folklore of the enclave remains ambiguous as to
their nature. Perhaps they are ghosts of the dead, or illusions created by the All Mother.
They seem to be sentient because they react to whoever encounters them. The wraiths that
Kell meets always remind him of Shamra.
-
- Wrynn A Thrall Maker but also something of a maverick
influence among his kind. He embodies aspects of the Trickster archetype, as does Kell,
ensuring his kin do not become too set or complacent in their ways.
-
- Wulfen A species of the outer world modified from
preglacial wolves to survive the ice. Some wulfen packs rely almost solely on their base
instincts while in others intelligence has flourished. This ability to reason has been
enhanced by the evolution of a form of telepathy called onemindedness, which allows the
individuals in a pack to hunt with the co-ordination of a single animal.
-
- Wulfenhoard The accumulated wisdom of the Wulfen,
whose wealth lies in their songs and sagas.
-
- Wulfensweor Wulf cousin, also used as a term of great
respect and affection.
-
- Wulfmaer A wulf in Magula`s pack.
-
- Wyldewulf - `The one who roams in wild places` and an elder
wulf in Magula`s pack. Wyldewulf sacrifices himself at the conclusion of Storm to
save his friends.
-
- Wyrda Craeftum A tribe of mercenaries united by their
unique and startling appearance and their commitment to the Sigel Rad. This translates as
`the sun`s way` and represents long-lost knowledge of Man`s exploration of space before
the Wintering began. The name Wyrda Craeftum means `with skill given by the Wierds`. This
is a reference to the `loom of fate`, a woven predestiny in which the Wyrda and other
peoples believe.
-
- Wyrtegemang A spicy tobacco-like leaf much favoured by
the Wyrda Craeftum.
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- Zauraq The first warrior of the Wyrda Craeftum whom
Alderamin`s party meet on the outskirts of Thule. Zauraq, like a number of the Craeftum,
earns his keep as a mercenary. Whatever these people do, however, it is only to fulfil
their tribe`s destiny a fated path to the stars known as the Sigel Rad or Sun`s
Way.
-
- A note on the language:-
-
- Many of the names, terms and mystical concepts used in The
Wintering derive from Anglo-Saxon, Norse and Celtic traditions, although I have adapted
them freely to suit my own purposes. I loved the ring and rhythm of these words and wanted
to include them to give added texture to the writing. I also wanted to sprinkle the story
with words and phrases that at first sight would seem strange, but which might become
oddly familiar in the end because they go back to the roots of our language. Logically,
the language of people existing thousands of years hence would likely be completely alien
to us much more so than Chaucer`s English sounds to the modern ear but I
wanted to create some sense of it having evolved, while (obviously) allowing readers to
understand what was being said.
-
- Two books I found especially useful in my `word weaving` were
The Earliest English Poems, trans. Michael Alexander, Penguin Classics 1970 and Wordcraft,
a dictionary and thesaurus of Old English by Stephen Pollington, Anglo Saxon Books 1999.
-
- It may also be of a little interest to you to know that some
of the character names and a couple of the place names in The Wintering are based on runes
and runic terms. For instance Feoh is a rune signifying ambition satisfied and love
fulfilled (according to the writer Ralph Blum): it is used ironically in the story. By
contrast, Kell comes simply from `Celtic` because he embodies a number of important
beliefs about the cosmos which derive from that culture.
copyright Steve Bowkett
2001-2003
*
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