
100 ideas for encouraging
critical thinking in the classroom.
- Each idea has been tried and tested
across the age and ability range.
- Every idea is linked to a practical
activity that can be launched immediately. Every activity stimulates creative thinking in
your chosen topic / subject area.
- Widely applicable across the curriculum
for supporting a creative-thinking skills approach to teaching and learning.
Published by Continuum - ISBN:
0-8264-8479-4 @ £8.99
Go to: www.continuumbooks.com for more titles in the
100s range.
And the 100 ideas are...
Building the Thinking
Environment:
- What is Thinking?
- Memory and Imagination two
basic resources for thinking
- The Mind-Body Link thoughts,
feelings and physical reactions are connected
- Basic Principles of How the Mind Works
thoughts we know about and thoughts we dont
- Logic Brain and Artist Brain
the range of our thinking abilities
- Brainscapes, Thoughtscapes and
Wordscapes language, thoughts and braincells are linked
- Present Moment Awareness the
importance of now in thinking
- States of Mind brainwaves and
different kinds of thinking
- The Four Classic Stages of the
Thinking Process from inspiration to completion
- Kekules Snakes and Other
Reveries thoughts, dreams and what we didnt know we knew!
- The Mind as a Perpetual Notion
Machine to have good ideas have lots of ideas
- Peak Experiences why having
ideas feels good
- Adventure of Enquiry an
attitude towards thinking
- The Principle of Utilization
everything is useful for thinking
- The Tools Sharpen Themselves
learning by doing and the thinking agenda
- The A-U-C Principle awareness,
understanding and control
- The Is Have It
imagination, intellectual skills, intuition and immersion
- Building Blocks of the Thinking
Classroom establishing a powerful thinking environment
- Drawing Out and Rearing Up the
roots of education
- Goal-Oriented versus Reactive Thinking
- The ERV Formula Envision,
Realize, Verify a strategy for effective thinking
- Strategic Thinking keeping your
options open
- Paying Attention To Language
- The Power of Etymology the
roots of meaning
- What Are Metas For?
metaphorical thinking and meaning making
- Building a Literature
language, thinking and subject areas
Tools of the Game:
- Creative and Critical Thinking Tools
overview of some ways of thinking
- The What-Do-We-Know Triangle
taking an active approach to knowledge
- As A Matter of Fact strategies
for engaging with facts
- True, False and Dare looking
for truth beyond facts
- Deep and Surface Structure
going beyond the given
- Occams Razor and Theories of
Everything an approach to verifying facts
- Analyzing for Assumption
- Making It Explicit a strategy
for effective analysis
- Analyzing for Bias
- Filters and Alleys we see the
world as we are
- Attributing
- Odd-One-In and Other Games
- Classifying
- In A Class of Their Own
activities for classifying
- Comparing and Contrasting
- Taking It Forward developing
comparing and contrasting
- Decision Making
- I Used To Be Indecisive, But Now
Im Not So Sure
- Determining Cause and Effect
- One White Crow theories as
approximations of truth
- Drawing Conclusions
- When You Have Eliminated the
Impossible
- make your train of thought explicit
- Hypothesizing
- But Why? creating explanations
- Predicting
- What Happens Next?
- Prioritizing
- I Know My Place some
prioritization games
- Diamond Ranking a
prioritization technique
- Problem Solving
- A Rummage Through the Toolbox
some problems to solve
- Chunking how do you eat an
elephant? One chunk at a time
- Sequencing
- Lines, Trees, Cycles and Mazes
some strategies for sequencing
- Making and Solving Analogies
- The Mind is a Spiderweb Because
?
metaphors and analogies clarify thoughts
- Interfaces a linking device
- Many Endings keeping options
open
- Questioneering thinking
expressed as active questioning
- The Expert Outside a
questioneering game
- What Would Winnie-The-Pooh Say to
Spiderman? questions and contexts
- Yin Yang Thinking looking at
both sides of a situation
- The Point-Of-View triangle
introducing the neutral observer
- Mediations avoiding extremes in
thinking
- The Teamwork Triangle creative,
intellectual, people-oriented
- The Learning Curve
- Creative Excursions going
beyond routine thinking
- Bifurcations and Decision Trees
- Dead and Living Graphs graphs
that encourage active questioning
- Concept Maps
- The Three Column Game a
creative linking game
- What If and What If Stars
focusing thoughts and questions
- Faction a game for exploring
possibilities
- Beyond the Frame combining
thinking skills
- Thought Lines and Chunks
organising thoughts of different scales
- Context Grids
- Mind Maps
- Themes as Integrating Forces
- Motifs details that describe
and define
- Vivid Particularities making a
powerful impression
Bringing It All Together:
- Good Habits for Learning
- A 1-6 Scale for Understanding
- Concept Pie assessing
understanding
- Blooms Hierarchy of Thinking
low order and higher order thinking
- Higher Order Thinking, Lower Order
Thinking and Fun Thinking
- Narrative Techniques for Effective
Learning
- A Melange of Motivators
- Annotated Notebooks a review
technique
- A Range of Responses to Information
- Conventions of Genre and Form
- Seven dispositions for Effective
Thinking
- Unlocking Learning
- Attainment and achievement
- Food for Thought
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